Design has been something that’s has always been on my mind. Whether it’d be the design of the clothes I wear of the design of a certain level in a video game, I’ve always been conscious of design. But I did not know what made design a good or bad thing. But after reading several chapters of Don Norman’s The Design of Everyday Things, I started to get a sense of it.
Now the important thing that got across to me in the book was is that the user was to easily lead to the thing he/she wants to do. There shouldn’t be much confusion to any of the action or congestion to that action. Let’s take another famous example: the Norman Door. Now this isn’t a door designed by Norman himself, but his design principles are rooted in it. Now, have you ever seen a door that might have a handle on it, but you went and ahead and pulled it but it still wouldn’t budge? It turns out that door might have been a pull door. Well, that handle made it seem like a pull door which can confuse the user. If it had a plate which only allowed one action of push to the user, then it’d be a door with a superior design.
Simple principles like this make it clear that design has always been a factor with everything I interact with. While it may have been subconscious, I would always get frustrated if something didn’t operate as easily as I wanted to. Much like that Norman door. Now after reading much of that book, I know why something may or may not work and why that very reason is.
Sources: The Design of Everyday Things, Don Norman
The Norman Door, Vox