Congratulations to both Cliff Feiring & Ben Palestino for starting new jobs! Cliff is supporting the US Postal System via GDIT as a Talent Acquisition Specialist, Adviser, Ben is joining PayPal as a Business Funding Expert within the Inside Sales department, primarily working with businesses on acquiring different PayPal loans and products. Congratulations, … [Read more...] about Congratulations to Cliff and Ben!
This fall, the Digital Innovation in Marketing program welcomes a new chair to its advisory council. Collie Turner moves into the role after several years as a council member and serving as a capstone mentor in the program. “I’m thrilled to help my alma mater like this,” says Turner, an alumna of what is now the Klein School at Temple University. “When I was in college in the … [Read more...] about “Go Big” is the motto for new Digital Innovation in Marketing Program council chair
Rapid Prototyping is what one would expect, rapidly creating prototypes. This article will explore the benefits and drawbacks of rapid prototyping as a system development life cycle. Background 3D Printing Technology has allowed Rapid Prototyping to offer significant benefits for the right team. Rapid Prototyping is most useful to models that are of relatively large scale … [Read more...] about Rapid Prototyping in the SDLC
As a digital brand manager and a graphic designer, it is essential to properly manage client projects; Another hat that I wear is a project manager hat. When managing clients' brands, often there are multiple design tasks that need to be completed on the same date - especially for an event or launch. Many times tasks overlap or depend on another task. Managing the project … [Read more...] about Wearing Another Hat as a Project Manager
With threats of a Nintendo Switch 2 in the air, It is appropriate to evaluate why Nintendo would make a new model after only two years. The lists below notate the year each company released a major update to a game console. It is seen that two years is a short life cycle for the Switch - the average life cycle is between 5 and 6 years. Playstation : 1994, 2000, 2006, … [Read more...] about Nintendo Switch: Game Console Usability